/* This enum stores the difficulty multipliers
 * 
 */

package game;

public enum Difficulty {

	VERY_EASY (2, .5, "Easy", "You gain 200% the normal amount of resources. Enemies are half as powerful."),
	EASY (2, 1, "Titanium", "You gain 200% the normal amount of resources. Enemies are normal."),
	NORMAL (1, 1, "Normal", "You gain the normal amount of resources. Enemies are normal"),
	HARD (.75, 1.25, "Hard", "You gain 75% the normal amount of resources. Enemies are more powerfull"),
	BRUTAL (.5, 1.5, "Brutal", "You gain 50% the normal amount of resources. Enemies are twice as powerfull");
	
	public final double resourceMultiplier;
	public final double enemyMultiplier;
	public final String difficulty;
	public final String description;
	
	//creates a ShieldType object
	
	private Difficulty(double s, double h, String n, String d) {
		resourceMultiplier = s;
		enemyMultiplier = h;
		difficulty = n;
		description = d;
	}//end of constructor with parameters ShieldType
}//Difficulty